Revision 5f2a53b6
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/aroundtheworld/AroundTheWorldRenderer.java | ||
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import android.opengl.GLES30; |
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import android.opengl.GLSurfaceView; |
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import org.distorted.examples.R; |
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private DistortedEffects mEffects; |
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private DistortedTexture mTexture; |
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private DistortedScreen mScreen; |
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private MeshFlat mMesh; |
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private AroundTheWorldEffectsManager mManager; |
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private int mObjWidth, mObjHeight; |
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if( mTexture==null ) mTexture = new DistortedTexture(mObjWidth,mObjHeight); |
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mTexture.setTexture(bitmap); |
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if( mMesh==null ) mMesh = new MeshFlat(30,30*mObjHeight/mObjWidth); |
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mScreen.detachAll(); |
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mScreen.attach(mTexture, mEffects, new MeshFlat(30,30*mObjHeight/mObjWidth));
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mScreen.attach(mTexture, mEffects, mMesh);
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DistortedEffects.enableEffect(EffectNames.DISTORT); |
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DistortedEffects.enableEffect(EffectNames.SINK); |
Also available in: Unified diff
Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.