Revision 5f2a53b6
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/fbo/FBORenderer.java | ||
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56 | 56 |
private DistortedTexture mLisaTexture, mGridTexture; |
57 | 57 |
private DistortedScreen mScreen; |
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private DistortedNode mRoot; |
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private MeshFlat mMeshFlat; |
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private MeshCubes mMeshCubes; |
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private int lisaHeight, lisaWidth; |
60 | 62 |
private boolean mDepth; |
61 | 63 |
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... | ... | |
166 | 168 |
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167 | 169 |
mEffects.abortAllEffects(); |
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mRoot = new DistortedNode(mLisaTexture, mEffects,new MeshFlat(1,1)); |
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mRoot.attach(mGridTexture,gridEffects,new MeshCubes(10,10,false)); |
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if( mMeshFlat==null ) mMeshFlat = new MeshFlat(1,1); |
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if( mMeshCubes==null) mMeshCubes= new MeshCubes(10,10,false); |
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mRoot = new DistortedNode(mLisaTexture, mEffects, mMeshFlat); |
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mRoot.attach(mGridTexture,gridEffects,mMeshCubes); |
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171 | 176 |
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setDepthPriv(); |
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Also available in: Unified diff
Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.