Revision 5f2a53b6
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/save/SaveRenderer.java | ||
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58 | 58 |
private DistortedEffects mEffects; |
59 | 59 |
private DistortedFramebuffer mOffscreen; |
60 | 60 |
private DistortedTexture mTexture; |
61 |
private MeshFlat mMesh; |
|
61 | 62 |
private DistortedScreen mScreen; |
62 | 63 |
private Static1D s0; |
63 | 64 |
private Dynamic3D mScaleDyn; |
... | ... | |
242 | 243 |
bmpHeight = bitmap.getHeight(); |
243 | 244 |
bmpWidth = bitmap.getWidth(); |
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MeshFlat mesh = new MeshFlat(30,30*bmpHeight/bmpWidth);
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if( mMesh==null ) mMesh = new MeshFlat(30,30*bmpHeight/bmpWidth);
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246 | 247 |
if( mTexture==null ) mTexture = new DistortedTexture(bmpWidth,bmpHeight); |
247 | 248 |
mTexture.setTexture(bitmap); |
248 | 249 |
|
249 | 250 |
if( mOffscreen==null ) mOffscreen = new DistortedFramebuffer( (int)(mScale*bmpWidth) , (int)(mScale*bmpHeight) ); |
250 | 251 |
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251 | 252 |
mOffscreen.detachAll(); |
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mOffscreen.attach(mTexture,mEffects,mesh); |
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mOffscreen.attach(mTexture,mEffects,mMesh);
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253 | 254 |
mScreen.detachAll(); |
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mScreen.attach(mTexture,mEffects,mesh); |
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mScreen.attach(mTexture,mEffects,mMesh);
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255 | 256 |
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256 | 257 |
DistortedEffects.enableEffect(EffectNames.SINK); |
257 | 258 |
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Also available in: Unified diff
Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.