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Revision 687263cc

Added by Leszek Koltunski about 4 years ago

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

View differences:

src/main/java/org/distorted/examples/dynamic/DynamicRenderer.java
61 61
      
62 62
     mView    = v;
63 63
     mMesh    = new MeshRectangles(1,1);
64
     mEffects = new DistortedEffects();
65 64
     mScreen  = new DistortedScreen();
66 65
     }
67 66

  
......
90 89
     DynamicSurfaceView.setHalfWidth(texW/2);
91 90

  
92 91
     if( mTexture!=null ) mTexture.markForDeletion();
93
     mTexture= new DistortedTexture(texW,texH);
92
     mTexture= new DistortedTexture();
93
     mEffects = new DistortedEffects(texW, texH, 0);
94 94
     mBitmap = Bitmap.createBitmap(texW,texH, Bitmap.Config.ARGB_8888);
95 95
     mCanvas = new Canvas(mBitmap);
96 96

  

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