Project

General

Profile

« Previous | Next » 

Revision 687263cc

Added by Leszek Koltunski about 4 years ago

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java
78 78
    MatrixEffectScale scaleEffect = new MatrixEffectScale(mScale);
79 79

  
80 80
    mMesh = new MeshRectangles(MESH_QUALITY,MESH_QUALITY*texHeight/texWidth);
81
    mTexture = new DistortedTexture(texWidth,texHeight);
82
    mEffects = new DistortedEffects();
81
    mTexture = new DistortedTexture();
82
    mEffects = new DistortedEffects(texWidth,texHeight,0);
83 83
    mEffects.apply(scaleEffect);
84 84

  
85 85
    mScreen = new DistortedScreen();

Also available in: Unified diff