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Revision 687263cc

Added by Leszek Koltunski about 4 years ago

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

View differences:

src/main/java/org/distorted/examples/glow/GlowRenderer.java
66 66

  
67 67
      mRootW = LEAF_SIZE;
68 68
      mRootH = LEAF_SIZE;
69
      mLeaf  = new DistortedTexture(mRootW,mRootH);
69
      mLeaf  = new DistortedTexture();
70 70
      mMove  = new Static3D(0,0,0);
71 71
      mScale = new Static3D(1,1,1);
72 72
      mRadius= new Static1D(25);
......
74 74

  
75 75
      mGlow  = new PostprocessEffectGlow(mRadius,mColor);
76 76

  
77
      DistortedEffects effects = new DistortedEffects();
77
      DistortedEffects effects = new DistortedEffects(mRootW,mRootH,0);
78 78
      effects.apply(new MatrixEffectScale(mScale));
79 79
      effects.apply(new MatrixEffectMove(mMove));
80 80
      effects.apply(mGlow);

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