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Revision 687263cc

Added by Leszek Koltunski about 4 years ago

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

View differences:

src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
94 94
      for(int i=0; i<NUM_OBJECTS; i++)
95 95
        {
96 96
        mMoveVector[i] = new Static3D(0,0,0);
97
        effects[i]     = new DistortedEffects();
97
        effects[i]     = new DistortedEffects(OBJ_SIZE,OBJ_SIZE,OBJ_SIZE);
98 98
        mBlurStatus[i] = false;
99 99
        }
100 100

  
......
102 102

  
103 103
      MeshCubes mesh = new MeshCubes(1,1,1);
104 104

  
105
      mTex1 = new DistortedTexture(OBJ_SIZE,OBJ_SIZE);
106
      mTex2 = new DistortedTexture(OBJ_SIZE,OBJ_SIZE);
105
      mTex1 = new DistortedTexture();
106
      mTex2 = new DistortedTexture();
107 107

  
108 108
      mQuat1 = new Static4D(0,0,0,1);  // unity
109 109
      mQuat2 = new Static4D(0,0,0,1);  // quaternions

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