Revision 687263cc
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/examples/olimpic/OlimpicRenderer.java | ||
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93 | 93 |
mPrevRendered = -1; |
94 | 94 |
mCurrRendered = -1; |
95 | 95 |
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mLeaf = new DistortedTexture(LEAF_SIZE,LEAF_SIZE); |
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DistortedTexture surface = new DistortedTexture(3*LEAF_SIZE,3*LEAF_SIZE); |
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mScreenW = 9*LEAF_SIZE; |
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mScreenH = 9*LEAF_SIZE; |
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mLeaf = new DistortedTexture(); |
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DistortedTexture surface = new DistortedTexture(); |
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98 | 101 |
mMesh = new MeshRectangles(1,1); |
99 | 102 |
mMove = new Static3D(0,0,0); |
100 | 103 |
mScale= new Static3D(1,1,1); |
101 | 104 |
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DistortedEffects effects = new DistortedEffects();
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effects.apply(new MatrixEffectScale(mScale));
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effects.apply(new MatrixEffectMove(mMove));
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DistortedEffects rootEffects = new DistortedEffects(mScreenW,mScreenH,0);
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rootEffects.apply(new MatrixEffectScale(mScale));
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rootEffects.apply(new MatrixEffectMove(mMove));
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105 | 108 |
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mScreenW = 9*LEAF_SIZE; |
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mScreenH = 9*LEAF_SIZE; |
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mRoot = new DistortedNode(new DistortedTexture(mScreenW,mScreenH), effects, mMesh); |
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mRoot = new DistortedNode(new DistortedTexture(), rootEffects, mMesh); |
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109 | 110 |
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110 | 111 |
Dynamic1D rot = new Dynamic1D(5000,0.0f); |
111 | 112 |
rot.setMode(Dynamic1D.MODE_JUMP); |
... | ... | |
121 | 122 |
|
122 | 123 |
for(int j=0; j<NUM_LEAVES; j++) |
123 | 124 |
{ |
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mEffects[j] = new DistortedEffects(); |
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mEffects[j] = new DistortedEffects(LEAF_SIZE,LEAF_SIZE,0);
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125 | 126 |
mEffects[j].apply(new MatrixEffectMove(moveVector)); |
126 | 127 |
mEffects[j].apply( new MatrixEffectRotate(new Static1D(j*(360/NUM_LEAVES)), axis, center) ); |
127 | 128 |
} |
128 | 129 |
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129 | 130 |
for(int i=0; i<NUM_CIRCLES; i++) |
130 | 131 |
{ |
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effects = new DistortedEffects();
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DistortedEffects effects = new DistortedEffects(3*LEAF_SIZE,3*LEAF_SIZE,0);
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132 | 133 |
effects.apply( new MatrixEffectRotate(rot, axis, center) ); |
133 | 134 |
effects.apply( new MatrixEffectMove(new Static3D(positions[2*i], positions[2*i+1], 0)) ); |
134 | 135 |
effects.apply( new FragmentEffectChroma(new Static1D(0.5f), new Static3D(colors[3*i],colors[3*i+1], colors[3*i+2])) ); |
Also available in: Unified diff
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)