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Revision 698ad0a8

Added by Leszek Koltunski about 4 years ago

Move the Effects.setStretch to Meshbase.setStretch

View differences:

src/main/java/org/distorted/examples/glow/GlowRenderer.java
32 32
import org.distorted.library.main.DistortedEffects;
33 33
import org.distorted.library.main.DistortedScreen;
34 34
import org.distorted.library.main.DistortedTexture;
35
import org.distorted.library.mesh.MeshRectangles;
35
import org.distorted.library.mesh.MeshQuad;
36 36
import org.distorted.library.type.Static1D;
37 37
import org.distorted.library.type.Static3D;
38 38
import org.distorted.library.type.Static4D;
......
74 74

  
75 75
      mGlow  = new PostprocessEffectGlow(mRadius,mColor);
76 76

  
77
      DistortedEffects effects = new DistortedEffects(mRootW,mRootH,0);
77
      DistortedEffects effects = new DistortedEffects();
78 78
      effects.apply(new MatrixEffectScale(mScale));
79 79
      effects.apply(new MatrixEffectMove(mMove));
80 80
      effects.apply(mGlow);
81 81

  
82
      MeshQuad quad = new MeshQuad();
83
      quad.setStretch(mRootW,mRootH,0);
84

  
82 85
      mScreen = new DistortedScreen();
83
      mScreen.attach(mLeaf, effects, new MeshRectangles(1,1) );
86
      mScreen.attach(mLeaf, effects, quad );
84 87
      mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
85 88
      mScreen.showFPS();
86 89
      }

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