Project

General

Profile

« Previous | Next » 

Revision 698ad0a8

Added by Leszek Koltunski about 4 years ago

Move the Effects.setStretch to Meshbase.setStretch

View differences:

src/main/java/org/distorted/examples/monalisa/MonaLisaRenderer.java
84 84
      dRight.add( new Static3D(  0,  0, 0) );
85 85
      dRight.add( new Static3D( 20, 10, 0) );
86 86

  
87
      mEffects = new DistortedEffects(1);
87
      mEffects = new DistortedEffects();
88 88
      mEffects.apply( new VertexEffectDistort(dLeft , pLeft , rLeft ) );
89 89
      mEffects.apply( new VertexEffectDistort(dRight, pRight, rRight) );
90 90

  
......
150 150
      bmpHeight = bitmap.getHeight();
151 151
      bmpWidth  = bitmap.getWidth();
152 152

  
153
      // We could have gotten here after the activity went to the background
154
      // for a brief amount of time; in this case mTexture is already created.
155
      // Do not leak memory by creating it the second time around.
156
      if( mTexture==null ) mTexture = new DistortedTexture();
157

  
158
      // likewise the Mesh
153 159
      // This will make the Mesh stretched by bmpWidth x bmpHeight even before any effects
154 160
      // are applied to it (the Mesh - MeshRectangles - is flat, so the third parameter does not
155 161
      // not matter). bmpWight x bmpHeight is the size of the Bitmap, thus this means that we can
......
158 164
      // around its center has to be centered at (bmpWidth/2, bmpHeight/2, 0).
159 165
      // Without this call, the default size of the Mesh is 1x1x0 ( or 1x1x1 in case of not-flat
160 166
      // Meshes) so we would need to be rotating around (0.5,0.5,0.0).
161
      mEffects.setStretch(bmpWidth,bmpHeight,0);
162

  
163
      // We could have gotten here after the activity went to the background
164
      // for a brief amount of time; in this case mTexture is already created.
165
      // Do not leak memory by creating it the second time around.
166
      if( mTexture==null ) mTexture = new DistortedTexture();
167

  
168
      // likewise the Mesh
169
      if( mMesh==null ) mMesh = new MeshRectangles(9,9*bmpHeight/bmpWidth);
167
      if( mMesh==null )
168
        {
169
        mMesh = new MeshRectangles(9,9*bmpHeight/bmpWidth);
170
        mMesh.setStretch(bmpWidth,bmpHeight,0);
171
        }
170 172

  
171 173
      // even if mTexture wasn't null, we still need to call setTexture() on it
172 174
      // because every time activity goes to background, its OpenGL resources

Also available in: Unified diff