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Revision 7451c98a

Added by Leszek Koltunski over 7 years ago

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

View differences:

src/main/java/org/distorted/examples/aroundtheworld/AroundTheWorldRenderer.java
126 126
      mObjWidth = bitmap.getWidth();
127 127
      mObjHeight= bitmap.getHeight();
128 128

  
129
      mTexture = new DistortedTexture(mObjWidth,mObjHeight,0);
129
      mTexture = new DistortedTexture(mObjWidth,mObjHeight);
130 130
      mTexture.setTexture(bitmap);
131 131

  
132 132
      mGrid = new GridFlat(30,30*mObjHeight/mObjWidth);

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