Revision 7451c98a
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/deform/DeformRenderer.java | ||
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{ |
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Canvas stretchCanvas; |
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stretchTexture = new DistortedTexture(w,h,0);
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stretchTexture = new DistortedTexture(w,h); |
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stretchGrid = new GridFlat(50,50*h/w); |
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Bitmap stretchBitmap = Bitmap.createBitmap(w,h, Bitmap.Config.ARGB_8888); |
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stretchCanvas = new Canvas(stretchBitmap); |
... | ... | |
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touchPoint= new Static3D(0,0,0); |
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fpsTexture = new DistortedTexture( fpsW, fpsH, 0);
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fpsTexture = new DistortedTexture(fpsW,fpsH);
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fpsGrid = new GridFlat(1,1); |
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fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888); |
Also available in: Unified diff
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.