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Revision 7451c98a

Added by Leszek Koltunski over 7 years ago

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
234 234
    bmpWidth  = bitmap.getWidth();
235 235

  
236 236
    mGrid = new GridFlat(30,30*bmpHeight/bmpWidth);
237
    mGirl = new DistortedTexture(bmpWidth,bmpHeight,0);
237
    mGirl = new DistortedTexture(bmpWidth,bmpHeight);
238 238
    mGirl.setTexture(bitmap);
239 239

  
240 240
    mOffscreen = new DistortedFramebuffer(bmpWidth,bmpHeight);

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