Revision 7abd1d00
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/deform/DeformRenderer.java | ||
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedBitmap; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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class DeformRenderer implements GLSurfaceView.Renderer |
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{ |
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public static final int MODE_DISTORT= 0; |
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public static final int MODE_DEFORM = 1; |
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public static final int MODE_SHEAR = 2; |
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private static final int NUM_VECTORS = 8; |
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private static final int NUMLINES = 10; |
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private static final int NUMFRAMES =10; |
... | ... | |
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private DistortedBitmap fps; |
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private DistortedBitmap stretch; |
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private Static3D touchPoint; |
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private static Dynamic3D mReleasedDynamic; |
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private static Dynamic3D mMovingDynamic; |
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private static Static3D[] v; |
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private static Dynamic3D mReleasedDistortDynamic; |
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private static Dynamic3D mMovingDistortDynamic; |
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private static Static3D[] vDistort; |
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private static Dynamic3D mReleasedDeformDynamic; |
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private static Dynamic3D mMovingDeformDynamic; |
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private static Static3D[] vDeform; |
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private static Dynamic3D mReleasedShearDynamic; |
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private static Dynamic3D mMovingShearDynamic; |
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private static Static3D[] vShear; |
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private static Static4D dr; |
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private Canvas fpsCanvas; |
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private Bitmap fpsBitmap, stretchBitmap; |
... | ... | |
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private long lastTime=0; |
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private long[] durations; |
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private int currDuration; |
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private long shearID=0; |
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private static int mMode = MODE_DISTORT; |
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private static EffectNames mMode = EffectNames.DISTORT; |
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private static boolean bitmapCreated = false; |
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private static long mLastEffect = -1; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public DeformRenderer(GLSurfaceView view) |
... | ... | |
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mView = view; |
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dr = new Static4D(0,0,0,0); |
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mReleasedDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f); |
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mReleasedDynamic.setMode(Dynamic3D.MODE_PATH); |
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mMovingDynamic = new Dynamic3D(0,0.5f); |
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mMovingDynamic.setMode(Dynamic3D.MODE_PATH); |
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durations = new long[NUMFRAMES+1]; |
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currDuration = 0; |
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for(int i=0; i<NUMFRAMES+1; i++) |
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{ |
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durations[i]=0; |
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} |
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// DISTORT |
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mReleasedDistortDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f); |
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mReleasedDistortDynamic.setMode(Dynamic3D.MODE_PATH); |
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mMovingDistortDynamic = new Dynamic3D(0,0.5f); |
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mMovingDistortDynamic.setMode(Dynamic3D.MODE_PATH); |
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v = new Static3D[NUM_VECTORS]; |
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vDistort = new Static3D[NUM_VECTORS];
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for(int i=0; i<NUM_VECTORS; i++) |
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{ |
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v[i] = new Static3D(0,0,0); |
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mReleasedDynamic.add(v[i]);
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vDistort[i] = new Static3D(0,0,0);
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mReleasedDistortDynamic.add(vDistort[i]);
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} |
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mMovingDynamic.add(v[0]);
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mMovingDistortDynamic.add(vDistort[0]);
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durations = new long[NUMFRAMES+1]; |
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currDuration = 0; |
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for(int i=0; i<NUMFRAMES+1; i++) |
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// Deform |
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mReleasedDeformDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f); |
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mReleasedDeformDynamic.setMode(Dynamic3D.MODE_PATH); |
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mMovingDeformDynamic = new Dynamic3D(0,0.5f); |
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mMovingDeformDynamic.setMode(Dynamic3D.MODE_PATH); |
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vDeform = new Static3D[NUM_VECTORS]; |
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for(int i=0; i<NUM_VECTORS; i++) |
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{ |
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durations[i]=0; |
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vDeform[i] = new Static3D(0,0,0); |
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mReleasedDeformDynamic.add(vDeform[i]); |
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} |
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mMovingDeformDynamic.add(vDeform[0]); |
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// Shear |
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mReleasedShearDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f); |
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mReleasedShearDynamic.setMode(Dynamic3D.MODE_PATH); |
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mMovingShearDynamic = new Dynamic3D(0,0.5f); |
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mMovingShearDynamic.setMode(Dynamic3D.MODE_PATH); |
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vShear = new Static3D[NUM_VECTORS]; |
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for(int i=0; i<NUM_VECTORS; i++) |
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{ |
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vShear[i] = new Static3D(0,0,0); |
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mReleasedShearDynamic.add(vShear[i]); |
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} |
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mMovingShearDynamic.add(vShear[0]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setMode(int mode)
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public static void setMode(EffectNames mode)
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{ |
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mMode = mode; |
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} |
... | ... | |
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{ |
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stretch.abortEffects(EffectTypes.VERTEX); |
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stretch.abortEffects(EffectTypes.FRAGMENT); |
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stretch.abortEffect(shearID);
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stretch.abortEffects(EffectNames.SHEAR);
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} |
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} |
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... | ... | |
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public void down(int x, int y) |
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{ |
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stretch.abortEffects(EffectTypes.VERTEX); |
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stretch.abortEffects(EffectTypes.FRAGMENT); |
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stretch.abortEffect(shearID); |
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int xt = x-scrWidth/4; |
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int yt = y-scrHeight/4; |
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if( yt>scrHeight/2 ) yt=scrHeight/2; |
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touchPoint.set(xt,yt,0); |
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v[0].set(0,0,0); |
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switch(mMode) |
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{ |
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case MODE_DISTORT: stretch.distort( mMovingDynamic, touchPoint, dr); |
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break; |
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case MODE_DEFORM : stretch.deform( mMovingDynamic, touchPoint); |
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break; |
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case MODE_SHEAR : shearID = stretch.shear(mMovingDynamic, touchPoint); |
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break; |
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case DISTORT: vDistort[0].set(0,0,0); |
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mLastEffect = stretch.distort( mMovingDistortDynamic, touchPoint, dr); |
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break; |
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case DEFORM : vDeform[0].set(0,0,0); |
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mLastEffect = stretch.deform( mMovingDeformDynamic, touchPoint); |
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break; |
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case SHEAR : vShear[0].set(0,0,0); |
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mLastEffect = stretch.shear(mMovingShearDynamic, touchPoint); |
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break; |
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} |
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} |
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|
... | ... | |
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public void move(int x, int y) |
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{ |
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float fx = x; |
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float fy = y; |
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if( mMode==MODE_SHEAR ) |
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switch(mMode) |
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{ |
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fx /= (scrWidth/2); |
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fy /= (scrHeight/2); |
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case DISTORT: vDistort[0].set(x,y); |
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break; |
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case DEFORM: vDeform[0].set(x,y); |
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break; |
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case SHEAR: vShear[0].set( (float)x/(scrWidth/2), (float)y/(scrHeight/2)); |
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break; |
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} |
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v[0].set(fx,fy); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void up() |
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{ |
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stretch.abortEffects(EffectTypes.VERTEX); |
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stretch.abortEffects(EffectTypes.FRAGMENT); |
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stretch.abortEffect(shearID); |
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stretch.abortEffect(mLastEffect); |
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float damp = -0.65f; |
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for(int i=1; i<NUM_VECTORS-1; i++) |
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{ |
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v[i].set( v[i-1].getX()*damp, v[i-1].getY()*damp ); |
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} |
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v[NUM_VECTORS-1].set(0,0); |
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switch(mMode) |
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{ |
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case MODE_DISTORT: stretch.distort( mReleasedDynamic, touchPoint, dr); |
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break; |
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case MODE_DEFORM : stretch.deform( mReleasedDynamic, touchPoint); |
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break; |
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case MODE_SHEAR : shearID = stretch.shear(mReleasedDynamic, touchPoint); |
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break; |
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case DISTORT: for(int i=1; i<NUM_VECTORS-1; i++) |
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{ |
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vDistort[i].set( vDistort[i-1].getX()*damp, vDistort[i-1].getY()*damp ); |
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} |
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vDistort[NUM_VECTORS-1].set(0,0); |
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stretch.distort( mReleasedDistortDynamic, touchPoint, dr); |
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break; |
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case DEFORM : for(int i=1; i<NUM_VECTORS-1; i++) |
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{ |
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vDeform[i].set( vDeform[i-1].getX()*damp, vDeform[i-1].getY()*damp ); |
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} |
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vDeform[NUM_VECTORS-1].set(0,0); |
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stretch.deform( mReleasedDeformDynamic, touchPoint); |
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break; |
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case SHEAR : for(int i=1; i<NUM_VECTORS-1; i++) |
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{ |
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vShear[i].set( vShear[i-1].getX()*damp, vShear[i-1].getY()*damp ); |
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} |
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vShear[NUM_VECTORS-1].set(0,0); |
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stretch.shear(mReleasedShearDynamic, touchPoint); |
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break; |
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} |
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} |
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|
... | ... | |
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lastTime = currentTime; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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} |
Also available in: Unified diff
make the 'Deform' app much more flexible (now we can mix effects atthe same time!)