Revision 83e0ca5e
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/examples/inflate/InflateActivity2.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.mesh.MeshSphere; |
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import org.distorted.library.type.Static4D; |
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import android.app.Activity; |
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import android.graphics.Bitmap; |
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private TextView mTextLevel; |
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private DistortedTexture mTexture; |
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private MeshBase mMesh; |
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private int mNumCols, mNumRows, mNumSlic; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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String str = b.getString("string"); |
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int objectType = b.getInt("type"); |
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int bitmapID = b.getInt("bitmap"); |
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mNumCols = b.getInt("cols"); |
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mNumRows = b.getInt("rows"); |
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mNumSlic = b.getInt("slices"); |
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int maxsize = mNumCols > mNumRows ? (mNumCols>mNumSlic ? mNumCols:mNumSlic) : (mNumRows>mNumSlic ? mNumRows:mNumSlic) ; |
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int numCols = b.getInt("cols"); |
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int numRows = b.getInt("rows"); |
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int numSlic = b.getInt("slices"); |
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int maxsize = numCols > numRows ? (numCols>numSlic ? numCols:numSlic) : (numRows>numSlic ? numRows:numSlic); |
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createBitmap(maxsize,bitmapID); |
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switch(objectType) |
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{ |
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case 0: if( bitmapID!=-1 ) |
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{ |
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mMesh = new MeshCubes(mNumCols, str, mNumSlic); |
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} |
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else |
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{ |
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Static4D mapFB = new Static4D(0.0f,0.0f, (float)mNumCols/maxsize, (float)mNumRows/maxsize); |
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Static4D mapLR = new Static4D(0.0f,0.0f, (float)mNumSlic/maxsize, (float)mNumRows/maxsize); |
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Static4D mapTB = new Static4D(0.0f,0.0f, (float)mNumCols/maxsize, (float)mNumSlic/maxsize); |
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mMesh = new MeshCubes(mNumCols, str, mNumSlic, mapFB, mapFB, mapLR, mapLR, mapTB, mapTB); |
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} |
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mMesh.setStretch(mNumCols,mNumRows,mNumSlic); |
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break; |
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case 1: mMesh = new MeshRectangles(mNumCols,mNumRows); |
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mMesh.setStretch(mNumCols,mNumRows,0); |
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break; |
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case 2: mMesh = new MeshSphere(mNumRows); |
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mMesh.setStretch(mNumRows,mNumRows,mNumRows); |
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break; |
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case 3: mMesh = new MeshQuad(); |
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mMesh.setStretch(1,1,0); |
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break; |
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} |
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mMesh = InflateMeshList.createMesh(objectType, numCols, numRows, numSlic, bitmapID, str); |
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mTexture = new DistortedTexture(); |
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setContentView(R.layout.inflatelayout); |
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Spinner renderSpinner = findViewById(R.id.inflateSpinnerMode);
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Spinner renderSpinner = findViewById(R.id.inflateSpinnerMode); |
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renderSpinner.setOnItemSelectedListener(this); |
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String[] objectBitmap = new String[] { "Render: Normal", "Render: OIT" }; |
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{ |
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return mMesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumCols() |
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{ |
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return mNumCols; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumRows() |
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{ |
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return mNumRows; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumSlic() |
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{ |
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return mNumSlic; |
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} |
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} |
Also available in: Unified diff
New Mesh 'Triangles' and updated Inflate & Generic apps to test it.