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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/cubes/CubesRenderer.java
88 88
   
89 89
    public void onDrawFrame(GL10 glUnused) 
90 90
      {
91
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
92 91
      mScreen.render( System.currentTimeMillis() );
93 92
      }
94 93

  
......
124 123
    
125 124
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
126 125
      {
127
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
128

  
129 126
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.grid);
130 127
      Bitmap bitmap;
131 128
        

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