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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/deform/DeformRenderer.java
180 180
   
181 181
   public void onDrawFrame(GL10 glUnused)
182 182
     {
183
     GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
184

  
185 183
     mPaint.setColor(0xffffffff);
186 184
     fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint);
187 185
     mPaint.setColor(0xff000000);
......
230 228
    
231 229
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
232 230
     {
233
     GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
234

  
235 231
     DistortedEffects.enableEffect(EffectNames.DISTORT);
236 232
     DistortedEffects.enableEffect(EffectNames.DEFORM);
237 233

  

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