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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java
166 166

  
167 167
    public void onDrawFrame(GL10 glUnused)
168 168
      {
169
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
170 169
      mScreen.render(System.currentTimeMillis());
171 170
      }
172 171

  
......
245 244

  
246 245
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
247 246
      {
248
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
249

  
250 247
      Effects3DActivity act = (Effects3DActivity)mView.getContext();
251 248

  
252 249
      InputStream isB = act.getResources().openRawResource(R.raw.water);

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