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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/fbo/FBORenderer.java
89 89
   
90 90
   public void onDrawFrame(GL10 glUnused)
91 91
      {
92
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
93 92
      mScreen.render(System.currentTimeMillis());
94 93
      }
95 94

  
......
123 122
    
124 123
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
125 124
      {
126
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
127 125
      GLES30.glEnable(GLES30.GL_CULL_FACE);
128 126
      GLES30.glCullFace(GLES30.GL_BACK);
129 127
      GLES30.glFrontFace(GLES30.GL_CW);

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