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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/matrix3d/Matrix3DRenderer.java
55 55

  
56 56
    public void onDrawFrame(GL10 glUnused)
57 57
      {
58
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
59 58
      mScreen.render( System.currentTimeMillis() );
60 59
      }
61 60

  
......
87 86

  
88 87
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
89 88
      {
90
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
91

  
92 89
      Matrix3DActivity act = (Matrix3DActivity)mView.getContext();
93 90

  
94 91
      mTexture.setTexture(act.getBitmap());

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