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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
110 110
   
111 111
    public void onDrawFrame(GL10 glUnused) 
112 112
      {
113
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
114 113
      mScreen.render( System.currentTimeMillis() );
115 114
      }
116 115

  
......
146 145
    
147 146
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
148 147
      {
149
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
150

  
151 148
      InputStream is1 = mView.getContext().getResources().openRawResource(R.raw.cat);
152 149
      InputStream is2 = mView.getContext().getResources().openRawResource(R.raw.dog);
153 150
      Bitmap bitmap1,bitmap2;

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