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Revision 855ba24e

Added by Leszek Koltunski about 7 years ago

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

View differences:

src/main/java/org/distorted/examples/quaternion/QuaternionRenderer.java
92 92
   
93 93
  public void onDrawFrame(GL10 glUnused) 
94 94
    {
95
    GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
96 95
    mScreen.render( System.currentTimeMillis() );
97 96
    }
98 97

  
......
114 113
    
115 114
  public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
116 115
    {
117
    GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
118

  
119 116
    InputStream is = mView.getContext().getResources().openRawResource(R.raw.grid);
120 117
    Bitmap bitmap;
121 118
        

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