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Revision 8a99c681

Added by Leszek Koltunski about 7 years ago

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

View differences:

src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
198 198
      mScreenMin = width<height ? width:height;
199 199

  
200 200
    	float factor    = 0.15f*mScreenMin/OBJ_SIZE;
201
      Static3D center = new Static3D( (float)OBJ_SIZE/2, (float)OBJ_SIZE/2, 0.0f );
201
      Static3D center = new Static3D( (float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
202 202
      Static3D moveVec= new Static3D( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0);
203 203

  
204 204
      for(int i=0; i<NUM_OBJECTS; i++)

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