Revision 8dfa45c4
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.effect.FragmentEffectChroma; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.VertexEffectDistort; |
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.main.MeshFlat; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static1D; |
... | ... | |
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private MeshFlat mMesh; |
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private DistortedScreen mScreen; |
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private int bmpHeight, bmpWidth; |
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private Static3D mScale; |
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private Static3D[] mMove; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DifferentEffectsRenderer(GLSurfaceView v) |
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sink.add(new Static1D( 1)); |
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sink.add(new Static1D(10)); |
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mEffects[0].sink(sink, pLeft, RegionEye); |
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mEffects[0].sink(sink, pRight,RegionEye); |
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mEffects[1].distort(dyn, pNose1); |
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VertexEffectSink sinkL = new VertexEffectSink(sink, pLeft , RegionEye); |
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VertexEffectSink sinkR = new VertexEffectSink(sink, pRight, RegionEye); |
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VertexEffectDistort distort = new VertexEffectDistort(dyn,pNose1); |
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mEffects[0].apply(sinkL); |
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mEffects[0].apply(sinkR); |
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mEffects[1].apply(distort); |
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Dynamic1D chromaDyn = new Dynamic1D(3000,0.0f); |
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chromaDyn.add(new Static1D(0)); |
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chromaDyn.add(new Static1D(1)); |
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mEffects[2].chroma(chromaDyn, new Static3D(0,1,0) ); |
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FragmentEffectChroma chroma = new FragmentEffectChroma(chromaDyn, new Static3D(0,1,0)); |
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mEffects[2].apply(chroma); |
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mScale = new Static3D(1,1,1); |
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mScale); |
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mMove = new Static3D[NUM]; |
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MatrixEffectMove[] moveEffect = new MatrixEffectMove[NUM]; |
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for(int i=0; i<NUM; i++) |
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{ |
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mMove[i] = new Static3D(0,0,0); |
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moveEffect[i] = new MatrixEffectMove(mMove[i]); |
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mEffects[i].apply(moveEffect[i]); |
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mEffects[i].apply(scaleEffect); |
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} |
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mScreen = new DistortedScreen(mView); |
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} |
... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mEffects[i].abortEffects(EffectTypes.MATRIX); |
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} |
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if( (float)bmpHeight/(NUM*bmpWidth) > (float)height/width ) |
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{ |
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int w = (height*bmpWidth)/bmpHeight; |
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float factor = (float)height/bmpHeight; |
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mScale.set(factor,factor,factor); |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mEffects[i].move( new Static3D((width-NUM*w)/2 +i*w , 0, 0) ); |
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mEffects[i].scale(factor); |
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mMove[i].set((width-NUM*w)/2 +i*w , 0, 0); |
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} |
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} |
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else |
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{ |
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int w = width/NUM; |
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int h = (width*bmpHeight)/(bmpWidth*NUM); |
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float factor = (float)width/(bmpWidth*NUM); |
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mScale.set(factor,factor,factor); |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mEffects[i].move( new Static3D(i*w, (height-h)/2, 0) ); |
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mEffects[i].scale(factor); |
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mMove[i].set(i*w, (height-h)/2, 0); |
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} |
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} |
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... | ... | |
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mScreen.detachAll(); |
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for(int i=NUM-1; i>=0; i--) mScreen.attach(mTexture, mEffects[i], mMesh); |
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DistortedEffects.enableEffect(EffectNames.SINK);
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DistortedEffects.enableEffect(EffectNames.DISTORT);
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DistortedEffects.enableEffect(EffectNames.CHROMA);
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DistortedEffects.enableEffect(EffectName.SINK); |
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DistortedEffects.enableEffect(EffectName.DISTORT); |
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DistortedEffects.enableEffect(EffectName.CHROMA); |
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try |
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{ |
Also available in: Unified diff
Some progress with Effect classes.
10 apps compile now.