Revision 9167cfd4
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/vertex3d/Vertex3DRenderer.java | ||
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{ |
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Vertex3DActivity act = (Vertex3DActivity)mView.getContext(); |
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InputStream is1 = act.getResources().openRawResource(act.getBitmap()); |
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InputStream is2 = act.getResources().openRawResource(R.raw.water); |
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InputStream is3 = act.getResources().openRawResource(R.raw.center); |
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InputStream is4 = act.getResources().openRawResource(R.raw.region); |
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InputStream is1 = act.getResources().openRawResource(R.raw.water); |
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InputStream is2 = act.getResources().openRawResource(R.raw.center); |
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InputStream is3 = act.getResources().openRawResource(R.raw.region); |
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Bitmap bitmap1,bitmap2,bitmap3,bitmap4;
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Bitmap bitmap1,bitmap2,bitmap3; |
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try |
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{ |
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bitmap1 = BitmapFactory.decodeStream(is1); |
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bitmap2 = BitmapFactory.decodeStream(is2); |
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bitmap3 = BitmapFactory.decodeStream(is3); |
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bitmap4 = BitmapFactory.decodeStream(is4); |
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} |
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finally |
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{ |
... | ... | |
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is1.close(); |
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is2.close(); |
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is3.close(); |
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is4.close(); |
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} |
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} |
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catch(IOException e) { } |
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} |
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mObject.setBitmap(bitmap1);
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mBackground.setBitmap(bitmap2);
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mCenter.setBitmap(bitmap3);
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mRegion.setBitmap(bitmap4);
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mObject.setBitmap( act.getBitmap() );
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mBackground.setBitmap(bitmap1);
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mCenter.setBitmap(bitmap2);
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mRegion.setBitmap(bitmap3);
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try |
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{ |
Also available in: Unified diff
Vertex3D: Add the new 'Grid' bitmap option!