Project

General

Profile

« Previous | Next » 

Revision 96345c94

Added by Leszek Koltunski almost 4 years ago

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

View differences:

src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java
222 222
      Static4D[] textureMaps = new Static4D[MESHES];
223 223
      for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.25f,0.0f,0.25f,1.0f);
224 224
      MeshBase result = new MeshJoined(meshes);
225
      result.setTextureMap(textureMaps);
225
      result.setTextureMap(textureMaps,0);
226 226

  
227 227
      Static3D a0 = new Static3D(         0,        1,       0 );
228 228
      Static3D a1 = new Static3D(         0,  -1.0f/3, 2*SQ2/3 );

Also available in: Unified diff