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Revision 96345c94

Added by Leszek Koltunski almost 4 years ago

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

View differences:

src/main/java/org/distorted/examples/singlemesh/SingleMeshRenderer.java
358 358
      for(int i=0; i<NUM_CUBITS; i++)
359 359
        {
360 360
        cubits[i].apply( new MatrixEffectMove(CUBIT_MOVES[i]), 1,0);
361
        cubits[i].setTextureMap(TEXTURE_MAP[i]);
361
        cubits[i].setTextureMap(TEXTURE_MAP[i],0);
362 362
        }
363 363

  
364 364
      MeshBase result = new MeshJoined(cubits);

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