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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/check/CheckRenderer.java
105 105
      dSwirl.add(mSwirl1);
106 106
      dSwirl.add(mSwirl2);
107 107

  
108
      if( !mEffects.apply( new VertexEffectSwirl(new Static1D(30), dSwirl, new Static4D( 0,0,40,40)) ) )
108
      if( !mEffects.apply( new VertexEffectSwirl(new Static1D(30), dSwirl, new Static4D( 0,0,0,40)) ) )
109 109
        {
110 110
        Log.e("Check", "Failed to add Swirl effect!");
111 111
        }

Also available in: Unified diff