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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueSurfaceView.java
96 96
      final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
97 97
      setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 );
98 98
      setRenderer(mRenderer);
99
      mRegionV= new Static4D(0,0,RADIUS,RADIUS);
99
      mRegionV= new Static4D(0,0,0,RADIUS);
100 100
      setEffect(0);  
101 101
      }
102 102
    }

Also available in: Unified diff