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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/flag/FlagRenderer.java
85 85
      mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);  // something semi-random that looks good
86 86

  
87 87
      Static3D waveCenter = new Static3D(mObjWidth, mObjHeight/2, 0);  // middle of the right edge
88
      Static4D waveRegion = new Static4D(0,0,mObjWidth,mObjWidth);
88
      Static4D waveRegion = new Static4D(0,0,0,mObjWidth);
89 89

  
90 90
      mEffects.apply( new VertexEffectWave(mWaveDyn, waveCenter, waveRegion) );
91 91

  

Also available in: Unified diff