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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/listener/ListenerRenderer.java
93 93
      dDistort.add(new Static3D(0,0,     0));
94 94
      dDistort.add(new Static3D(0,0,height));
95 95

  
96
      return mEffects.apply( new VertexEffectDistort(dDistort, new Static3D(pointx,pointy,0), new Static4D(0,0,radius,radius)) );
96
      return mEffects.apply( new VertexEffectDistort(dDistort, new Static3D(pointx,pointy,0), new Static4D(0,0,0,radius)) );
97 97
      }
98 98
   
99 99
///////////////////////////////////////////////////////////////////////////////////////////////////
......
180 180
       }
181 181
     catch(Exception ex)
182 182
       {
183
       android.util.Log.e("Renderer", ex.getMessage() );
183
       android.util.Log.e("Listener", ex.getMessage() );
184 184
       }
185 185
     }
186 186
}

Also available in: Unified diff