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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/projection/ProjectionRenderer.java
123 123
      int min = width<height ? width:height;
124 124

  
125 125
      mVector.set(0,0,min/5);
126
      mRegion.set(0,0,min/5,min/5);
126
      mRegion.set(0,0,0,min/5);
127 127

  
128 128
      mPoint1.set(  width/4,   height/4, 0);
129 129
      mPoint2.set(3*width/4,   height/4, 0);

Also available in: Unified diff