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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
81 81
    Static3D pLeft = new Static3D(132, 264, 0);
82 82
    Static3D pRight= new Static3D(247, 264, 0);
83 83
      
84
    Static4D sinkRegion = new Static4D(0,0,60,60);
84
    Static4D sinkRegion = new Static4D(0,0,0,60);
85 85
      
86 86
    s0 = new Static1D(boobsSink);
87 87
      

Also available in: Unified diff