Revision 9e7b6dbd
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/save/SaveRenderer.java | ||
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81 | 81 |
Static3D pLeft = new Static3D(132, 264, 0); |
82 | 82 |
Static3D pRight= new Static3D(247, 264, 0); |
83 | 83 |
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84 |
Static4D sinkRegion = new Static4D(0,0,60,60);
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84 |
Static4D sinkRegion = new Static4D(0,0,0,60); |
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85 | 85 |
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86 | 86 |
s0 = new Static1D(boobsSink); |
87 | 87 |
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Also available in: Unified diff
Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
Also corresponding changes in applications.