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Revision 9e7b6dbd

Added by Leszek Koltunski over 5 years ago

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

View differences:

src/main/java/org/distorted/examples/wind/WindEffectsManager.java
89 89
    {
90 90
    Static3D midLeft = new Static3D(0,mHeight/2,0);
91 91
    Static3D midRight = new Static3D(mWidth,mHeight/2,0);
92
    Static4D windRegion = new Static4D(0,0,mWidth,mHeight);
92
    Static4D windRegion = new Static4D(0,0,0,mHeight);
93 93

  
94 94
    setWind(wind);
95 95

  

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