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Revision b01acdaf

Added by Leszek Koltunski over 7 years ago

Rename Grid to Mesh

View differences:

src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java
29 29
import org.distorted.library.DistortedEffects;
30 30
import org.distorted.library.DistortedFramebuffer;
31 31
import org.distorted.library.DistortedTexture;
32
import org.distorted.library.GridFlat;
33
import org.distorted.library.GridObject;
32
import org.distorted.library.MeshFlat;
33
import org.distorted.library.MeshObject;
34 34
import org.distorted.library.EffectTypes;
35 35
import org.distorted.library.type.Dynamic3D;
36 36
import org.distorted.library.type.DynamicQuat;
......
51 51
    private DistortedTexture mObjectTexture, mBackgroundTexture, mCenterTexture, mRegionTexture;
52 52
    private DistortedEffects mObjectEffects, mBackgroundEffects, mCenterEffects, mRegionEffects;
53 53
    private DistortedFramebuffer mScreen;
54
    private GridFlat mQuad;
55
    private GridObject mObjectGrid;
54
    private MeshFlat mQuad;
55
    private MeshObject mObjectMesh;
56 56
    private int mObjWidth, mObjHeight, mObjDepth;
57 57
    private DynamicQuat mQuatInt1, mQuatInt2;
58 58

  
......
75 75
      Effects3DActivity act = (Effects3DActivity)v.getContext();
76 76

  
77 77
      mObjectTexture     = act.getTexture();
78
      mObjectGrid        = act.getGrid();
78
      mObjectMesh = act.getGrid();
79 79
      mObjectEffects     = act.getEffects();
80 80
      mBackgroundTexture = new DistortedTexture(100,100);
81 81
      mCenterTexture     = new DistortedTexture(100,100);
82 82
      mRegionTexture     = new DistortedTexture(100,100);
83
      mQuad              = new GridFlat(1,1);
83
      mQuad              = new MeshFlat(1,1);
84 84
      mBackgroundEffects = new DistortedEffects();
85 85
      mCenterEffects     = new DistortedEffects();
86 86
      mRegionEffects     = new DistortedEffects();
87 87

  
88 88
      mObjWidth = mObjectTexture.getWidth();
89 89
      mObjHeight= mObjectTexture.getHeight();
90
      mObjDepth = mObjectTexture.getDepth(mObjectGrid);
90
      mObjDepth = mObjectTexture.getDepth(mObjectMesh);
91 91

  
92 92
      mQuat1 = new Static4D(0,0,0,1);  // unity
93 93
      mQuat2 = new Static4D(0,0,0,1);  // quaternions
......
138 138
      long time = System.currentTimeMillis();
139 139

  
140 140
      mScreen.renderTo(mBackgroundTexture,mQuad      ,mBackgroundEffects,time);
141
      mScreen.renderTo(mObjectTexture    ,mObjectGrid,mObjectEffects    ,time);
141
      mScreen.renderTo(mObjectTexture    , mObjectMesh,mObjectEffects    ,time);
142 142

  
143 143
      if( Effects3DActivity.supportsCenter() )
144 144
        {

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