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Revision b0ebdf5e

Added by Leszek Koltunski about 7 years ago

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem

The above fixes the problem, but it still leaks memory if an App creates its Surface in onSurfaceCreated/Changed (precisely: it leaves the old Surface in the DistortedSurface Map). Thus

3) Fix the first 15 Apps to avoid the memory leak. Next Apps coming.

View differences:

src/main/java/org/distorted/examples/bean/BeanRenderer.java
40 40

  
41 41
import android.graphics.Bitmap;
42 42
import android.graphics.BitmapFactory;
43
import android.opengl.GLES30;
44 43
import android.opengl.GLSurfaceView;
45 44

  
46 45
///////////////////////////////////////////////////////////////////////////////////////////////////
......
50 49
   private GLSurfaceView mView;
51 50
   private DistortedEffects mEffects;
52 51
   private DistortedScreen mScreen;
52
   private DistortedTexture mTexture;
53 53
   private int bmpHeight, bmpWidth;
54 54
    
55 55
///////////////////////////////////////////////////////////////////////////////////////////////////
......
147 147
      bmpHeight = bitmap.getHeight();
148 148
      bmpWidth  = bitmap.getWidth();
149 149
      
150
      DistortedTexture texture = new DistortedTexture(bmpWidth,bmpHeight);
151
      texture.setTexture(bitmap);
152
      MeshFlat mesh = new MeshFlat(25,25*bmpHeight/bmpWidth);
150
      if( mTexture==null ) mTexture = new DistortedTexture(bmpWidth,bmpHeight);
151
      mTexture.setTexture(bitmap);
153 152

  
154 153
      mScreen.detachAll();
155
      mScreen.attach(texture,mEffects,mesh);
154
      mScreen.attach(mTexture,mEffects,new MeshFlat(25,25*bmpHeight/bmpWidth));
156 155

  
157 156
      DistortedEffects.enableEffect(EffectNames.DISTORT);
158 157

  

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