Revision c523e2ea
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/examples/rubik/RubikRenderer.java | ||
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package org.distorted.examples.rubik; |
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import android.opengl.GLSurfaceView; |
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import org.distorted.examples.R; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effect.VertexEffectDistort; |
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshFlat; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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... | ... | |
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mView = v; |
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mScreen = new DistortedScreen(); |
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// mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
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mQuat1 = new Static4D( 0, 0, 0, 1); // unity quaternion |
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mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); // something semi-random that looks good |
... | ... | |
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MatrixEffectQuaternion quat1 = new MatrixEffectQuaternion(mQuat1, mCenter); |
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MatrixEffectQuaternion quat2 = new MatrixEffectQuaternion(mQuat2, mCenter); |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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final Static4D mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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final Static4D mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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final Static4D mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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final Static4D mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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final Static4D mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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final Static4D mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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final Static4D mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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Static4D tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom; |
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for(int x=0; x<CUBE_SIZE; x++) |
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for(int y=0; y<CUBE_SIZE; y++) |
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for(int z=0; z<CUBE_SIZE; z++) |
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{ |
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mCubes[x][y][z] = new MeshCubes(VERTICES,VERTICES,VERTICES); |
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tmpLeft = (x== 0 ? mapLeft :mapBlack); |
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tmpRight = (x==CUBE_SIZE-1 ? mapRight :mapBlack); |
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tmpFront = (z==CUBE_SIZE-1 ? mapFront :mapBlack); |
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tmpBack = (z== 0 ? mapBack :mapBlack); |
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tmpTop = (y==CUBE_SIZE-1 ? mapTop :mapBlack); |
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tmpBottom= (y== 0 ? mapBottom:mapBlack); |
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mCubes[x][y][z] = new MeshCubes(VERTICES,VERTICES,VERTICES, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
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cubeVectors[x][y][z] = new Static3D( SIZE*(x-0.5f*(CUBE_SIZE-1)), SIZE*(y-0.5f*(CUBE_SIZE-1)), SIZE*(z-0.5f*(CUBE_SIZE-1)) ); |
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... | ... | |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.monalisa); |
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Bitmap bitmap; |
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try |
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{ |
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bitmap = BitmapFactory.decodeStream(is); |
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} |
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finally |
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{ |
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try |
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{ |
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is.close(); |
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} |
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catch(IOException e) { } |
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} |
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final int S = 128; |
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final int W = 3*S; |
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final int H = 2*S; |
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final int R = S/10; |
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final int M = S/20; |
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Paint paint = new Paint(); |
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bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
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Canvas canvas = new Canvas(bitmap); |
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paint.setAntiAlias(true); |
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paint.setTextAlign(Paint.Align.CENTER); |
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paint.setStyle(Paint.Style.FILL); |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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paint.setColor(0xff000000); // BLACK BACKGROUND |
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canvas.drawRect(0, 0, W, H, paint); // |
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paint.setColor(0xffff0000); // RED |
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canvas.drawRoundRect( 0+M, 0+M, S-M, S-M, R, R, paint); // |
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paint.setColor(0xff00ff00); // GREEN |
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canvas.drawRoundRect( S+M, 0+M, 2*S-M, S-M, R, R, paint); // |
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paint.setColor(0xff0000ff); // BLUE |
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canvas.drawRoundRect(2*S+M, 0+M, 3*S-M, S-M, R, R, paint); // |
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paint.setColor(0xffffff00); // YELLOW |
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canvas.drawRoundRect( 0+M, S+M, S-M, 2*S-M, R, R, paint); // |
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paint.setColor(0xffffffff); // WHITE |
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canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
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paint.setColor(0xffb5651d); // BROWN |
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canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
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if( mTexture==null ) mTexture = new DistortedTexture(SIZE,SIZE); |
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mTexture.setTexture(bitmap); |
Also available in: Unified diff
Improvements for the 'Rubik' app.