Revision d79a56d3
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/differentbitmaps/DifferentBitmapsRenderer.java | ||
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105 | 105 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onDrawFrame(GL10 glUnused)
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public void onDrawFrame(GL10 glUnused)
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{ |
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mScreen.render( System.currentTimeMillis() ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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for(int i=NUM-1; i>=0; i--)
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{
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mEffects[i].abortEffects(EffectTypes.MATRIX);
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}
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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for(int i=NUM-1; i>=0; i--)
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{
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mEffects[i].abortEffects(EffectTypes.MATRIX); |
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} |
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if( (float)bmpHeight/(NUM*bmpWidth) > (float)height/width ) |
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{ |
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int w = (height*bmpWidth)/bmpHeight; |
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float factor = (float)height/bmpHeight; |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mEffects[i].move( new Static3D((width-NUM*w)/2 +i*w ,0,0) ); |
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mEffects[i].scale(factor); |
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} |
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} |
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else |
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{ |
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int w = width/NUM; |
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int h = (width*bmpHeight)/(bmpWidth*NUM); |
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float factor = (float)width/(bmpWidth*NUM); |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mEffects[i].move( new Static3D(i*w,(height-h)/2,0) ); |
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mEffects[i].scale(factor); |
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} |
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} |
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float qx = (float)width /bmpWidth; |
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float qy = (float)height/bmpHeight; |
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if( qx > NUM*qy ) // screen more 'horizontal' than NUM bitmaps next to each other |
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{ |
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for(int i=0; i<NUM; i++) |
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{ |
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mEffects[i].move( new Static3D( qy*((0.5f+i)/NUM-0.5f), 0, 0) ); |
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mEffects[i].scale( new Static3D( qy/qx, 1, 1) ); |
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} |
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} |
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else |
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{ |
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for(int i=0; i<NUM; i++) |
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{ |
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mEffects[i].move( new Static3D( (0.5f+i)/NUM-0.5f, 0, 0) ); |
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mEffects[i].scale( new Static3D( 1.0f/NUM, (qx/qy)/NUM, 1) ); |
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} |
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} |
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mScreen.resize(width, height);
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}
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mScreen.resize(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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Bitmap bitmap0= readBitmap(R.raw.dog);
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Bitmap bitmap1= readBitmap(R.raw.face);
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Bitmap bitmap2= readBitmap(R.raw.cat);
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{ |
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Bitmap bitmap0= readBitmap(R.raw.dog); |
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Bitmap bitmap1= readBitmap(R.raw.face); |
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Bitmap bitmap2= readBitmap(R.raw.cat); |
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bmpHeight = bitmap0.getHeight();
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bmpWidth = bitmap0.getWidth();
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bmpHeight = bitmap0.getHeight(); |
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bmpWidth = bitmap0.getWidth(); |
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if( mTexture==null )
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{
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mTexture = new DistortedTexture[NUM];
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if( mTexture==null ) |
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{ |
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mTexture = new DistortedTexture[NUM]; |
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for(int i=0; i<NUM; i++)
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mTexture[i] = new DistortedTexture(bmpWidth,bmpHeight);
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}
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for(int i=0; i<NUM; i++) |
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mTexture[i] = new DistortedTexture(bmpWidth,bmpHeight); |
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} |
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mTexture[0].setTexture(bitmap0);
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mTexture[1].setTexture(bitmap1);
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mTexture[2].setTexture(bitmap2);
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mTexture[0].setTexture(bitmap0); |
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mTexture[1].setTexture(bitmap1); |
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mTexture[2].setTexture(bitmap2); |
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MeshFlat mesh = new MeshFlat(30,30*bmpHeight/bmpWidth);
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MeshFlat mesh = new MeshFlat(30,30*bmpHeight/bmpWidth); |
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mScreen.detachAll();
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for(int i=NUM-1; i>=0; i--) mScreen.attach(mTexture[i], mEffects[i], mesh);
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mScreen.detachAll(); |
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for(int i=NUM-1; i>=0; i--) mScreen.attach(mTexture[i], mEffects[i], mesh); |
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DistortedEffects.enableEffect(EffectNames.SINK);
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DistortedEffects.enableEffect(EffectNames.DISTORT);
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DistortedEffects.enableEffect(EffectNames.SINK); |
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DistortedEffects.enableEffect(EffectNames.DISTORT); |
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try
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{
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Distorted.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Renderer", ex.getMessage() );
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}
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}
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try |
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{ |
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Distorted.onCreate(mView.getContext()); |
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} |
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catch(Exception ex) |
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{ |
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android.util.Log.e("Renderer", ex.getMessage() ); |
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} |
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} |
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189 | 185 |
} |
Also available in: Unified diff
Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.
Re-write the first 15 apps to work with this.