Revision d79a56d3
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java | ||
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import org.distorted.library.DistortedTexture; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.message.EffectMessage; |
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import org.distorted.library.type.Static3D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mEffects.abortEffects(EffectTypes.MATRIX); |
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mEffects.scale( new Static3D((float)width/texWidth,(float)height/texHeight,1) ); |
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mScreen.resize(width,height); |
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mView.setScreenSize(width,height); |
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} |
Also available in: Unified diff
Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.
Re-write the first 15 apps to work with this.