Revision dae661e9
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/examples/earth/EarthRenderer.java | ||
---|---|---|
132 | 132 |
quatInt2.add(mQuat2); |
133 | 133 |
|
134 | 134 |
mEffects = new DistortedEffects(); |
135 |
mEffects.apply( new MatrixEffectMove(mMove) ); |
|
136 |
mEffects.apply( new MatrixEffectScale(scale)); |
|
137 |
mEffects.apply( new MatrixEffectQuaternion(quatInt1, mCenter) ); |
|
138 | 135 |
mEffects.apply( new MatrixEffectQuaternion(quatInt2, mCenter) ); |
136 |
mEffects.apply( new MatrixEffectQuaternion(quatInt1, mCenter) ); |
|
137 |
mEffects.apply( new MatrixEffectScale(scale)); |
|
138 |
mEffects.apply( new MatrixEffectMove(mMove) ); |
|
139 | 139 |
|
140 | 140 |
mScreen = new DistortedScreen(); |
141 | 141 |
mScreen.setProjection(FOV, NEAR); |
Also available in: Unified diff
Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!