Revision e642b4aa
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/vertex3d/Vertex3DActivity.java | ||
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388 | 388 |
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private void computeSink() |
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{ |
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fsinkA = (sinkA>= 50 ? sinkA-49 : 1/(51-sinkA));
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fsinkA = (sinkA>= 50 ? 0.18f*sinkA-8.0f : 0.018f*sinkA + 0.1f);
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Vertex3DRenderer.setSink( fsinkA ); |
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} |
Also available in: Unified diff
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)