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Revision ed1c0b33

Added by Leszek Koltunski almost 8 years ago

Switch to sending a Context (rather than a GLSurfaceView) to the library.

View differences:

src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java
124 124
         
125 125
      try
126 126
        {
127
        Distorted.onSurfaceCreated(mView);
127
        Distorted.onSurfaceCreated(mView.getContext());
128 128
        }
129 129
      catch(Exception ex)
130 130
        {
......
172 172
        mRoot.attach(mStars[i]);
173 173
        }
174 174
      
175
      float scale = (float) (0.5f*w/mGFFA.getWidth());
175
      float scale = (0.5f*w/mGFFA.getWidth());
176 176
      
177 177
      Interpolator1D di = new Interpolator1D();
178 178
      di.setDuration(6000);
......
277 277
    
278 278
      if( len>0 && str.charAt(len-1) == ' ' ) numspaces--;
279 279

  
280
      float left=x,w = (numspaces>0 ? (float)(length-paint.measureText(str))/numspaces : 0);
280
      float left=x,w = (numspaces>0 ? (length-paint.measureText(str))/numspaces : 0);
281 281
      String tmp;
282 282
      int begin,end=0;
283 283

  

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