Revision f2085b96
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/examples/monalisa/MonaLisaRenderer.java | ||
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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private GLSurfaceView mView; |
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private DistortedEffects mEffects; |
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private DistortedTexture mTexture; |
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private MeshRectangles mMesh;
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private MeshSquare mMesh;
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private DistortedScreen mScreen; |
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private Static3D mScale; |
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private float mBmpRatio; |
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// effect to have vertices to distort. We multiply by mBmpRatio here so |
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// that the Mesh's cells are as close to squares as possible (when they |
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// finally be rendered with a Scale - see mScale) |
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if( mMesh==null ) mMesh = new MeshRectangles(9, (int)(9*mBmpRatio) );
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if( mMesh==null ) mMesh = new MeshSquare(9, (int)(9*mBmpRatio) );
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// Every time activity goes to background, its OpenGL resources - including |
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// Textures - get deleted. We always need to call setTexture() here to |
Also available in: Unified diff
Rename Meshes.