Revision f3ca895f
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/examples/objecttree/ObjectTreeRenderer.java | ||
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshFlat;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic1D; |
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private DistortedTexture mLisaTexture, mGridTexture; |
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private DistortedScreen mScreen; |
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private DistortedNode mRoot; |
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private MeshFlat mMeshFlat;
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private MeshRectangles mMeshRectangles;
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private MeshCubes mMeshCubes; |
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private int lisaHeight, lisaWidth; |
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private boolean mDepth; |
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final Static4D mapLR = new Static4D(0.0f,0.0f,1.0f/GRID,1.0f ); |
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final Static4D mapTB = new Static4D(0.0f,0.0f,1.0f ,1.0f/GRID); |
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if( mMeshFlat==null ) mMeshFlat = new MeshFlat(1,1);
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if( mMeshRectangles ==null ) mMeshRectangles = new MeshRectangles(1,1);
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if( mMeshCubes==null) mMeshCubes= new MeshCubes(GRID,GRID,1, mapFB, mapFB, mapLR, mapLR, mapTB, mapTB); |
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int gridDepth = mGridTexture.getDepth(mMeshCubes); |
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mRoot = new DistortedNode(mLisaTexture, mEffects, mMeshFlat);
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mRoot = new DistortedNode(mLisaTexture, mEffects, mMeshRectangles);
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mRoot.attach(mGridTexture,gridEffects,mMeshCubes); |
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setDepthPriv(); |
Also available in: Unified diff
Rename MeshFlat MeshRectangles.