Revision fe032f52
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/examples/meshfile/FactoryCubit.java | ||
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37 | 37 |
{ |
38 | 38 |
private static final float SQ2 = (float)Math.sqrt(2); |
39 | 39 |
private static final float SQ3 = (float)Math.sqrt(3); |
40 |
private static final float SQ5 = (float)Math.sqrt(5); |
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40 | 41 |
private static final float SQ6 = (float)Math.sqrt(6); |
41 | 42 |
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42 | 43 |
private static final float IVY_D = 0.003f; |
... | ... | |
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private static final float REX_D = 0.2f; |
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private static final int REX_N = 5; |
48 | 49 |
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static final float MINX_C0 = (SQ5-1)/4; |
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static final float MINX_C1 = (SQ5+1)/4; // sin(54 deg) |
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static final float MINX_C3 = (float)(Math.sqrt(10-2*SQ5)/4); // cos(54 deg) |
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static final float MINX_C4 = (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle) |
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static final float MINX_C5 = (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle) |
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private static final Static1D RADIUS = new Static1D(1); |
50 | 57 |
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private static FactoryCubit mThis; |
... | ... | |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createFacesMinxCorner() |
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{ |
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MeshBase[] meshes = new MeshPolygon[6]; |
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float X1= (SQ5+1)/8; |
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float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4); |
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float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8); |
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float H = 0.5f*MINX_C1/MINX_C3; |
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float X2= H*MINX_C5; |
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float Y3= H/(2*MINX_C4); |
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float Y4= H*(1/(2*MINX_C4) - MINX_C4); |
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float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 }; |
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float[] bands0 = computeBands(0.03f,39,0.3f,0.2f,5); |
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float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 }; |
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float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,2); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
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meshes[0].setEffectAssociation(0, 1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0, 2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0, 4,0); |
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meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0); |
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meshes[3].setEffectAssociation(0, 8,0); |
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meshes[4] = meshes[3].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[3].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// EFFECTS |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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return effect; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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VertexEffect[] createVertexEffectsMinxCorner() |
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{ |
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VertexEffect[] effect = new VertexEffect[9]; |
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float H = 0.5f*(MINX_C1/MINX_C3); |
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float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4); |
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float Y2= H/(2*MINX_C4); |
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float A = (float)(Math.acos(-SQ5/5)*180/Math.PI); // dihedral angle of a dedecahedron in degrees |
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float sin18 = MINX_C0; |
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float cos18 = (float)(Math.sqrt(1-MINX_C0*MINX_C0)); |
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float LEN = (float)Math.sqrt(H*H/(MINX_C4*MINX_C4) + 0.25f); |
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Static3D axisZ = new Static3D(0.0f , 0.0f , 1.0f); |
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Static3D axisY = new Static3D(0.0f , 1.0f , 0.0f); |
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Static3D axisA = new Static3D(-sin18, cos18, 0.0f); |
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Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H*MINX_C5/(MINX_C4*LEN)); |
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Static3D move1 = new Static3D(0,-Y1,0); |
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Static3D move2 = new Static3D(0,-Y2,0); |
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Static3D move3 = new Static3D(0.5f*cos18,0.5f*sin18,0); |
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Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
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Static1D angle1 = new Static1D(54); |
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Static1D angle2 = new Static1D(A/2+18); |
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Static1D angle3 = new Static1D(90); |
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Static1D angle4 = new Static1D(120); |
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Static1D angle5 = new Static1D(240); |
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Static1D angle6 = new Static1D(90-A/2); |
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effect[0] = new VertexEffectMove(move1); |
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effect[1] = new VertexEffectMove(move2); |
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effect[2] = new VertexEffectRotate(angle1, axisZ, center); |
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effect[3] = new VertexEffectRotate(angle2, axisZ, center); |
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effect[4] = new VertexEffectRotate(angle3, axisA, center); |
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effect[5] = new VertexEffectMove(move3); |
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effect[6] = new VertexEffectRotate(angle4, axisC, center); |
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effect[7] = new VertexEffectRotate(angle5, axisC, center); |
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effect[8] = new VertexEffectRotate(angle6, axisY, center); |
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effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2 |
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effect[1].setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect[2].setMeshAssociation( 7,-1); // meshes 0,1,2 |
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effect[3].setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect[4].setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect[5].setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect[6].setMeshAssociation(18,-1); // meshes 1,4 |
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effect[7].setMeshAssociation(36,-1); // meshes 2,5 |
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return effect; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OBJECTS |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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MeshBase mesh = createFacesRexEdge(); |
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VertexEffect[] effects = createVertexEffectsRexEdge(); |
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for( VertexEffect effect : effects ) mesh.apply(effect); |
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/* |
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|
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Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
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Static3D[] vertices = new Static3D[2]; |
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vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
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vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
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roundCorners(mesh,center,vertices,0.03f,0.10f);
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roundCorners(mesh,center,vertices,0.06f,0.10f);
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mesh.mergeEffComponents(); |
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return mesh; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createMinxCornerMesh() |
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{ |
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MeshBase mesh = createFacesMinxCorner(); |
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VertexEffect[] effects = createVertexEffectsMinxCorner(); |
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for( VertexEffect effect : effects ) mesh.apply(effect); |
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/* |
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Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
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Static3D[] vertices = new Static3D[2]; |
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vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
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vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
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roundCorners(mesh,center,vertices,0.06f,0.10f); |
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*/ |
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//mesh.mergeEffComponents(); |
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return mesh; |
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} |
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} |
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