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Revision fe59d375

Added by Leszek Koltunski about 7 years ago

Change the the render() API!

THis introduces some regressions with the Effects3D app.

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java
30 30
import android.opengl.GLSurfaceView;
31 31

  
32 32
import org.distorted.library.DistortedEffects;
33
import org.distorted.library.DistortedFramebuffer;
34 33
import org.distorted.library.DistortedScreen;
35 34
import org.distorted.library.MeshFlat;
36 35
import org.distorted.library.DistortedTexture;
......
106 105
      }
107 106
    mTexture.setTexture(bitmap);
108 107

  
108
    mScreen.detachAll();
109
    mScreen.attach(mTexture,mEffects,mMesh);
110

  
109 111
    try
110 112
      {
111 113
      Distorted.onCreate(mView.getContext());
......
131 133
  public void onDrawFrame(GL10 glUnused)
132 134
    {   
133 135
    GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT | GLES30.GL_DEPTH_BUFFER_BIT);
134
    mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
136
    mScreen.render( System.currentTimeMillis() );
135 137
    }
136 138

  
137 139
///////////////////////////////////////////////////////////////////////////////////////////////////

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