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Revision fe59d375

Added by Leszek Koltunski about 7 years ago

Change the the render() API!

THis introduces some regressions with the Effects3D app.

View differences:

src/main/java/org/distorted/examples/fbo/FBORenderer.java
81 81
   public void onDrawFrame(GL10 glUnused)
82 82
      {
83 83
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
84
      mScreen.renderTo(mRoot,System.currentTimeMillis());
84
      mScreen.render(System.currentTimeMillis());
85 85
      }
86 86

  
87 87
///////////////////////////////////////////////////////////////////////////////////////////////////
......
152 152
      mRoot = new DistortedNode(lisa, mEffects,new MeshFlat(1,1));
153 153
      mRoot.attach(grid,gridEffects,new MeshCubes(10,10,false));
154 154

  
155
      mScreen.detachAll();
156
      mScreen.attach(mRoot);
157

  
155 158
      float factor = lisaWidth/(2.0f*gridWidth);
156 159

  
157 160
      gridEffects.move( new Static3D( (lisaWidth-factor*gridWidth)/2,(lisaHeight-factor*gridHeight)/2,0) );

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