Fixes for the Projection matrix, FOV.
There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
Further corrections.
Correct the Rubik app for the recent changes to the library's Node.
Hide the InternalSurface class inside its package.
Convert RubikCube to the new V&F center schema!
Moving the Vertex and Fragment centers of effect to the center of the Mesh.
Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center
Move the Effects.setStretch to Meshbase.setStretch
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Making the Dialogs more consistent.
remove an unused, redundant API.
library: Fix DynamicQuatcube app: progress with ScrambleEffects
Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!
Simplify the way applications can get notifications when an effect finishes.
Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.
Progress with DistortedCube.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Finally move the EffectQueues to their own package.