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library / src / main / java / org / distorted / library / mesh @ b5be333a

# Date Author Comment
b5be333a 05/19/2020 02:43 PM Leszek Koltunski

3 fixes for MeshBase.apply(VertexEffect).
This still does not work though.

cbd502ec 05/18/2020 09:22 PM Leszek Koltunski

Progress with the Predeform app; deepCopy for the Meshes; various fixes.

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

277eddbb 05/08/2020 11:03 PM Leszek Koltunski

Remove the MeshBase.{set/get}Stretch API altogether.

0f10a0b6 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

b7074bc6 04/13/2020 10:31 AM Leszek Koltunski

Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.

e172985c 04/06/2020 10:18 PM Leszek Koltunski

Progress implementing RubikCube.retObjectString()

7e53a35f 04/05/2020 06:39 PM Leszek Koltunski

Bugfixes in MeshBase:

1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would only work if all components were being set

d917f059 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

e7f85322 03/06/2020 04:50 PM Leszek Koltunski

Progress with of Pyraminx.
Bugfix for joining a single Mesh!

a3a05347 03/05/2020 11:40 AM Leszek Koltunski

Improve setTextureMap.

de53cf3e 03/05/2020 12:39 AM Leszek Koltunski

Make MeshBase.setTextureMap() work.

b35570ad 03/04/2020 10:54 PM Leszek Koltunski

Minor.
Looks like MeshBase.join() actually works.

22e60fba 03/04/2020 08:58 PM Leszek Koltunski

Fix MeshBase.join()
Only upload Mesh Buffers to GPU when we actually use them.

0d4aae88 03/04/2020 12:13 AM Leszek Koltunski

New MeshJoined.
Test app says it's not working - bug in MeshBase.join().

23b733db 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

571aa3fa 03/03/2020 11:43 AM Leszek Koltunski

Convert Projection to not use the depreciated MeshBase.setStretch() API.

1b059065 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

b17aa4aa 03/02/2020 12:39 PM Leszek Koltunski

Minor.

7594a5d2 02/28/2020 09:27 PM Leszek Koltunski

Fix for MeshBase.apply()

ea88d502 02/28/2020 12:19 AM Leszek Koltunski

New API: MeshBase.join() and a skeleton of an App to test it.

9099e567 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

044b5494 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

c90aca24 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

fa8bc998 02/24/2020 04:31 PM Leszek Koltunski

New API MeshBase.apply(MatrixEffect[])

12e379d6 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

f953bee0 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

ece89b28 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

46b572b5 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

91cfe462 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

5dadaecd 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

cbca11a3 01/03/2019 01:32 AM Leszek Koltunski

Progress with the Earth app.

ebe0476f 12/19/2018 10:53 PM Leszek Koltunski

Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.

085d4e11 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

b72b8a3b 12/18/2018 04:42 PM Leszek Koltunski

Fix (hopefully the last!) probelm with texturing the Sphere: the seam in the back.

d8295106 12/17/2018 10:30 PM Leszek Koltunski

One more improvement with texturing the Sphere.

Still one problem with texturing remains.

bbc58eff 12/17/2018 09:36 PM Leszek Koltunski

Further fix for the Sphere. Now hopefully only the texture mapping is wrong.

041f83a3 12/17/2018 07:57 PM Leszek Koltunski

Some fixes for Sphere; still not completely ok though.

89b93576 12/17/2018 03:45 PM Leszek Koltunski

Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy!

ec0feaba 12/17/2018 12:07 AM Leszek Koltunski

Minor.

e1e94682 12/17/2018 12:01 AM Leszek Koltunski

New MeshQuad class.

e5ba319d 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

e71dd7fb 12/11/2018 01:04 PM Leszek Koltunski

Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the object around Z-axis to see this)

15ed35e6 12/10/2018 10:33 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. Everything should be correct now.

2d203318 12/10/2018 03:42 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. (still not everything is right there)

a16bf106 12/10/2018 01:39 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

554ce72b 12/10/2018 02:05 AM Leszek Koltunski

Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)

20156af7 12/08/2018 12:03 AM Leszek Koltunski

Important bugfix in MeshCubes for the Inflate vectors.

9d0df4c6 12/02/2018 01:13 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

Pretty much works now - what remains is calibration.

15290f35 12/01/2018 12:14 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

7a5e538a 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

227b9bca 11/27/2018 12:34 AM Leszek Koltunski

Minor simplifications in Mesh.

6f2d931d 11/26/2018 10:31 PM Leszek Koltunski

Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh is locally smooth, this is simply the normal vector; otherwise (for example in the corners of the MeshCubes) - not....

da681e7e 11/26/2018 09:21 PM Leszek Koltunski

Some simplifications in Meshes. Hide stuff inside MeshBase.

e92785ba 11/21/2018 11:26 AM Leszek Koltunski

Small things.

715e7726 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

6c00149d 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.