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library / src / main / java @ 24d22f93

# Date Author Comment
24d22f93 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

bdb341bc 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

65d5505f 11/07/2016 11:04 PM Leszek Koltunski

2 bugfixes:

- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postprocess() the last time, when effect is finished but not removed!

20dc919b 11/07/2016 03:59 PM Leszek Koltunski

Minor details

8c3cdec5 11/05/2016 12:39 AM Leszek Koltunski

Progress with Wind

ece19d5a 11/04/2016 10:38 AM Leszek Koltunski

Tidy up 'Cubes' app

75ec369a 11/04/2016 10:17 AM Leszek Koltunski

Bugfix

86b434a0 11/03/2016 10:03 PM Leszek Koltunski

Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)

291705f6 11/03/2016 05:21 PM Leszek Koltunski

re-generate noise after passing each Point.

8df64ab9 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

a36b0cbb 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

6a2ebb18 11/02/2016 01:24 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

c6dec65b 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

ea16dc89 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

1e22c248 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

65a21c19 10/21/2016 10:34 AM Leszek Koltunski

Bugfix for the fishy loops in 2D noise.

663fea68 10/21/2016 10:00 AM Leszek Koltunski

Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)

649544b8 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

3002bef3 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

665e2c45 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

688662ef 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

5de7841c 10/18/2016 12:36 PM Leszek Koltunski

Javadoc.

b911dc09 10/18/2016 12:16 PM Leszek Koltunski

Correct Javadoc issues

3695d6fa 10/18/2016 12:01 PM Leszek Koltunski

Comments

350cc2f5 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

522eebc8 10/17/2016 11:36 PM Leszek Koltunski

Add Static5D and Dynamic5D.

8298e6af 10/17/2016 03:52 PM Leszek Koltunski

Improvements to comments.

35bece36 10/17/2016 03:12 PM Leszek Koltunski

Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.

d0c902b8 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

5b1c0f47 10/17/2016 02:12 PM Leszek Koltunski

Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )

06d71892 10/10/2016 10:15 PM Leszek Koltunski

Shades in the WAVE effect fully working, if the effect is the only one.

Remaining: combine the shades with other effects!

a7067deb 09/15/2016 09:04 PM Leszek Koltunski

small improvements in DISTORT

02ef26bc 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

6ddda212 08/29/2016 09:34 PM Leszek Koltunski

Adjustments for EffectQueueVertex.postprocess()

4fde55a0 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

e4878781 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

77fcb24d 08/11/2016 10:41 PM Leszek Koltunski

Fix for Bug #17: Regions of Fragment Effects migrate.

Fix is: don't send vertex position and the Fragment Effect region to the fragment shader already multiplied by the ModelView matrix (that introduces the imprecise interpolation because of the projection effect) but simply send both of them in local coords.

42e08626 08/09/2016 02:22 PM Leszek Koltunski

Remove the MACROBLOCK Effect altogether.

985ea9c5 08/09/2016 12:11 PM Leszek Koltunski

Finally fix the 'when rendering though an FBO, the other side of triangles is visible'

79f172ab 08/07/2016 10:50 PM Leszek Koltunski

Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!

c5b1451b 08/07/2016 09:32 PM Leszek Koltunski

Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
Now however the DistortedNode based stuff is inverted top-down :)

29dd01c6 08/02/2016 11:48 PM Leszek Koltunski

Further simplify and speed up the DistortedCubes target.

e5d9b235 08/02/2016 11:42 PM Leszek Koltunski

Further simplify and speed up the DistortedCubes target.

15873844 08/02/2016 11:21 PM Leszek Koltunski

Simplify and spped up the DistortedCubes target.

adb2661c 08/02/2016 11:09 PM Leszek Koltunski

Correctly tesselate the DistortedBitmap target!

84ee2a6a 07/31/2016 02:13 PM Leszek Koltunski

Advanced tesselation of DistortedCubes should be done! This fixes Bug #22

ce7f3833 07/31/2016 01:25 AM Leszek Koltunski

beginnings of support for advanced tesselation in DistortedCubes target (still doesn't quite work)

2e96ee72 07/28/2016 12:20 AM Leszek Koltunski

minor formatting stuff

5bf698ee 07/26/2016 11:24 PM Leszek Koltunski

Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!

a05bb000 07/26/2016 07:01 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

0ce6fcef 07/26/2016 07:01 PM Leszek Koltunski

Cull back faces of triangles.

d44ac567 07/25/2016 10:27 PM Leszek Koltunski

Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.

beb70e07 07/17/2016 09:43 PM Leszek Koltunski

Fix for Bug #21: implement z-shear.

07651f8f 07/13/2016 01:01 AM Leszek Koltunski

beginnings of support for drawing the Region in Vertex3D app.

65074f5a 07/05/2016 10:34 PM Leszek Koltunski

Minor stuff - comments.

ac094579 07/04/2016 04:12 PM Leszek Koltunski

Some progress with Fragment3D app - doesn't compile yet!

62f7a90a 07/02/2016 11:45 PM Leszek Koltunski

Revert the Cubes App.

0729bc41 07/01/2016 02:40 PM Leszek Koltunski

Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.

ffbf279e 06/30/2016 01:06 PM Leszek Koltunski

revert latest changes to the fragment shader.
small things in DistortedObjects.

2dacdeb2 06/29/2016 04:15 PM Leszek Koltunski

remove the 'Color' vertex attribute.

81376ddb 06/28/2016 11:13 AM Leszek Koltunski

Avoid a crash on exiting MessageSender

39cbf9dc 06/24/2016 01:06 PM Leszek Koltunski

Minor: deal with IntelliJ warnings

8aac2acc 06/24/2016 11:07 AM Leszek Koltunski

minor

0318e7e3 06/24/2016 11:05 AM Leszek Koltunski

Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.

42e62272 06/23/2016 01:33 PM Leszek Koltunski

Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)

e8c81a8e 06/22/2016 11:21 AM Leszek Koltunski

Cleanup, consistent variable names, minor details.

5fd28c26 06/22/2016 12:21 AM Leszek Koltunski

Further progress with SenderThread: make it possible to actually exit the thread on app exit.

6613266b 06/22/2016 12:12 AM Leszek Koltunski

Major: the MessageSender thread used to be running all the time in a tight loop!!

e25d0dde 06/21/2016 11:13 PM Leszek Koltunski

Additional Javadoc stuff.

0df17fad 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

015642fb 06/21/2016 10:06 AM Leszek Koltunski

Cleanup.

3a35681a 06/20/2016 11:51 PM Leszek Koltunski

Bugfix: send EFFECT_REMOVED to all Listeners from EffectQueue.abortAll() !

bb7d8484 06/20/2016 10:32 AM Leszek Koltunski

Minor cleanup.

fee0865c 06/20/2016 10:31 AM Leszek Koltunski

Fix for adding a single DistortedObject to a DistortedNode tree multiple times.

8c893ffc 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

a595ee16 06/17/2016 09:34 PM Leszek Koltunski

New API tested.

d425545a 06/16/2016 11:49 PM Leszek Koltunski

Some more progress with porting apps to new VERTEX API.

f2fe7e28 06/16/2016 04:21 PM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
Beginning of work on VERTEX Effects - does not compile ATM!

2fce34f4 06/16/2016 01:50 PM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.

568b29d8 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

cdd6333d 06/15/2016 03:14 PM Leszek Koltunski

Move the 'Save' effect to the Application and remove the 'OTHER' effect queue

e458a4ba 06/15/2016 12:40 PM Leszek Koltunski

1. new package 'message'
2. Rename the 'Grid' classes to match

a4835695 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

9351ad55 06/15/2016 11:23 AM Leszek Koltunski

comment cleanup in DistortedObject.

e0a16874 06/15/2016 11:18 AM Leszek Koltunski

cleanup in DistortedObject's methods.

d333eb6b 06/14/2016 04:24 PM Leszek Koltunski

Add license

cb0e1940 06/13/2016 10:28 PM Leszek Koltunski

remove the remains of DistortedBitmaps from DistortedNode

476bbc81 06/13/2016 10:19 PM Leszek Koltunski

Bugfix for removeByType

c6e1c219 06/13/2016 12:01 PM Leszek Koltunski

Save PNG effect almost finished. Supporting App (hopefully!) completely finished.

What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!

e1e275c1 06/12/2016 10:46 PM Leszek Koltunski

Javadoc stuff.

57dc1301 06/10/2016 03:39 PM Leszek Koltunski

Implement SAVE_PNG

2e18813f 06/10/2016 03:11 PM Leszek Koltunski

Beginnings of support for the SavePNG effect.

71887484 06/10/2016 01:51 PM Leszek Koltunski

abstract setMax and getMax to EffectQueue.

b1e91f2c 06/10/2016 12:39 PM Leszek Koltunski

Improce the 'Check' App.

d07f2950 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

1e438fc7 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

b3618cb5 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

f2a0d837 06/03/2016 11:43 PM Leszek Koltunski

Minor cleanup.

436899f2 06/03/2016 11:39 PM Leszek Koltunski

Fix for issue 1: 'FBO not visible' : we forgot to clear the HashMap in DistortedNode.

ada90d33 06/03/2016 10:09 PM Leszek Koltunski

Make deep copying DistortedObjects (needed in DistortedNode) standard.